About Me

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Game design has always been a passion of mine. From childhood, playing video games has given me a great love for the medium, and the joy that it can bring to people. Now, I'm a programmer developing games mostly in 3D engines, including Unity and Unreal (and I'm eager to try out Lumberyard). Beyond programming, I've also developed skills in the realms of  level and character design, 3D modelling, Photoshop, and animation.
I recently finished up my Bachelor of Science in Game Design and Development with a mathematics minor at the University of Wisconsin Stout, one of the Princeton Review's top 25 game design schools. Now, I'm looking for a full time job in the game development industry.